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		<title>lategaming &#187; SyncNI: Exclusive on Galactic Racer by WeeMan Studios</title>
		<link>http://www.lategaming.com/2010/09/03/syncni-exclusive-on-galactic-racer-by-weeman-studios/</link>
		<comments>http://www.lategaming.com/2010/09/03/syncni-exclusive-on-galactic-racer-by-weeman-studios/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 15:18:03 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[NI-based game development studio, Wee Man Studios just gave SyncNI an exclusive on Galactic Racer!
Click through the graphic for the exclusive.

Due for release, later this quarter.

 











 

]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/09/03/syncni-exclusive-on-galactic-racer-by-weeman-studios/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p>NI-based game development studio, <a href="http://www.weemanstudios.com/">Wee Man Studios</a> just gave SyncNI an exclusive on Galactic Racer!</p>
<p>Click through the graphic for the exclusive.<br />
<center><a href="http://syncni.com/blog/3303"><img src="http://www.lategaming.com/wp-content/uploads/2010/09/Screen-shot-2010-09-03-at-16.15.14.png" alt="" title="Wee Man Studios Galactic Racer" width="496" height="276" class="aligncenter size-full wp-image-719" /></a></center></p>
<p>Due for release, later this quarter.</p>
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		<title>lategaming &#187; Once, Twice, Three Times a Detective</title>
		<link>http://www.lategaming.com/2010/09/03/once-twice-three-times-a-detective/</link>
		<comments>http://www.lategaming.com/2010/09/03/once-twice-three-times-a-detective/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:39:26 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[Dolgion Chuluunbaatar of Gamasutra writes about non-linear adventure games: As I was on vacation, I picked up my sister's copy of Sherlock Holmes stories, and quickly I got caught up in the really really beautifully narrated and well thought-out plots. As I had my phase of obsessively playing the classic LucasArts adventure games, the very [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/09/03/once-twice-three-times-a-detective/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p>Dolgion Chuluunbaatar of Gamasutra <a href="http://www.gamasutra.com/blogs/DolgionChuluunbaatar/20100902/5876/Sherlock_Holmes_and_NonLinear_Adventure_Games.php">writes about non-linear adventure games</a>:</p>
<blockquote><p>As I was on vacation, I picked up my sister's copy of Sherlock Holmes stories, and quickly I got caught up in the really really beautifully narrated and well thought-out plots. As I had my phase of obsessively playing the classic LucasArts adventure games, the very first Holmes story "A Study in Scarlet" led me to think about the adventure game genre.<br />
...<br />
In "A Study in Scarlet", Sherlock Holmes is first introduced to the reader by the narrator and companion Dr. Watson. It is through his eyes that we perceive the story and Holmes' actions, not counting in the second part that explains some of the necessary background of the plot.<br />
...<br />
It's almost always the question of "What did the game designer want me to understand so that I can find the trigger to advance the narrative?". It's trigger that sometimes puts me off, because in a badly designed game, it can end up in senseless actions being asked of the player and therefore he/she gets stuck for no valid reason. With good puzzle design, this can be minimized, but still, it all puts the player's range of action into an uncomfortable corset.<br />
...<br />
This design paradigm consists of the basic idea that the player should be able to solve a problem by using their own brain power instead of hunting for triggers. Triggers are a more primitive way of the designer forcing the player to think, sadly resulting in use-everything-with-everything orgies if badly done.</p>
<p>A non-linear approach allows the player to make mistakes and encourages the player to make their own conclusions and gives them the power to execute on them. Of course a autonomous world to do that in is awesome already by itself and it should allow for pretty new motivation to replay an actually linear plot line if it was not for the player <img src='http://www.lategaming.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p></blockquote>
<p>Of course, as a gamer I've run many detective games. These range from the high thrill, high horror, low schlock games like <a href="http://nightfall.co">SLA Industries</a> to the low key, psychic conspiracy thrillers like <a href="http://www.lategaming.com/category/game-design/23rd-letter/">The 23rd Letter</a>.</p>
<p>In the 80s, I remember playing<a href="http://en.wikipedia.org/wiki/Sherlock_Holmes_Consulting_Detective"> Consulting Detective</a> with the older kids and thoroughly enjoyed the level of detail, the requirement for immersion and visualisation and the reliance on observation and deduction. But it was not a popular game because to the average teenager, the game was hard. We were smart kids (most of us anyway), and yet we seemed more stupid in a group. Smart as we were, we were no Sherlock Holmes.</p>
<p>It is my belief that when running a detective game, you have to remember that the players are often less than the sum of their parts (due to confusion, interrupted narrative, last night's football results and the imminent arrival of spicy food and naan bread). </p>
<p>This means that even smart individuals may miss important clues, may not see the allusions and the inferences in the newspaper clippings, fag ends and hastily scrawled dying notes which litter the genre. We all have day jobs and families and we're not the super-obsessive compulsive consulting detective that the game might assume so the designer has to take the step of telling us once, telling us twice and telling us a third time to make sure we get the clue. We might misremember small facts, forget to keep copious notes (which, in my opinion, spoils the enjoyment of the game) or simply we may not be wired to think that way. <a href="http://www.straandlooper.com/">Kevin Beimers of Straandlooper</a> spoke about this aspect of game design at an event we held at Belfast Metropolitan College earlier this year. Clues need to be logical and discoverable.</p>
<p>There is also the problem when this translates into a video game that the game will often, by necessity, highlight items which are important. Games like Myst and <a href="http://itunes.apple.com/gb/app/hector-badge-of-carnage-ep1/id351646413?mt=8">Hector: Badge of Carnage</a> thankfully escape much of this but it can be maddening to be tapping around trying to figure out exactly how to get something to work as a fan belt. </p>
<p>But we enjoy the discovery, even as it frustrates and confounds us. I've had almost as much fun watching someone play an engaging game as I have had playing it. So, why are there so few multiplayer detective games?</p>
<p>Are there any?</p>
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		<title>thedeadone.net &#187; My Cthulhu/thedeadone Fudge Dice!</title>
		<link>http://thedeadone.net/blog/my-cthulhuthedeadone-fudge-dice/</link>
		<comments>http://thedeadone.net/blog/my-cthulhuthedeadone-fudge-dice/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 22:18:21 +0000</pubDate>
		<dc:creator>Mark Cunningham</dc:creator>
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		<description><![CDATA[So I won a competition from dicecreator to get my own custom dice, which rocks. So I spent an afternoon working on the design. I’m sure you’ve seen my the Cthulhu-inspired image on the front of this webpage (and it doubles as my twitter icon) but if not, here it is again. I thought this [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://thedeadone.net/blog/my-cthulhuthedeadone-fudge-dice/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://thedeadone.net">thedeadone.net</a></small></div><!-- google_ad_section_start --><p><p>So I won a <a href="http://dicecreator.wordpress.com/2010/06/25/print-me-a-die-raffle/">competition</a> from dicecreator to get my own custom dice, which rocks. So I spent an afternoon working on the design. I’m sure you’ve seen my the Cthulhu-inspired image on the front of this webpage (and it doubles as my twitter icon) but if not, here it is again.</p>
<p><a href="http://thedeadone.net/wp-content/uploads/DecorativeCthulhu.BMP.jpg"><img style="display: block; float: none; margin-left: auto; margin-right: auto; border: 0px;" title="Decorative Cthulhu.BMP" src="http://thedeadone.net/wp-content/uploads/DecorativeCthulhu.BMP_thumb.jpg" border="0" alt="Decorative Cthulhu.BMP" width="244" height="239" /></a></p>
<p>I thought this might make a cool face on one of the dice, so I went about re-working it a bit, using my trusty lightbox. I’m sure I could have done the re-work on the computer exclusively but I still like to use pencil and pens. It’s more satisfying somehow, at least for me.</p>
<p><a href="http://thedeadone.net/wp-content/uploads/DSC03296.jpg"><img class="alignnone" style="display: inline; margin-left: 0px; margin-right: 0px; border: 0px initial initial;" title="DSC03296" src="http://thedeadone.net/wp-content/uploads/DSC03296_thumb.jpg" border="0" alt="DSC03296" width="244" height="184" /></a> <a href="http://thedeadone.net/wp-content/uploads/face.jpg"><img class="alignnone" style="display: inline; margin-left: 0px; margin-right: 0px; border: 0px initial initial;" title="face" src="http://thedeadone.net/wp-content/uploads/face_thumb.jpg" border="0" alt="face" width="208" height="203" /></a></p>
<p>I removed the background, filled in his wings which highlighted the tentacles much better. I was keeping in mind how it would look on a small dice.</p>
<p>I wanted “Fudge Dice”. Fudge dice has two faces with plus “+”, two with minus “-” and the final two blank. Keeping the Cthulhu theme, the minus and plus have to be tentacles! <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I cheated though, I drew one <em>half</em> of a tentacle and then using my lightbox built up a minus and plus.</p>
<p><a href="http://thedeadone.net/wp-content/uploads/DSC03298.jpg"><img class="alignnone" style="display: inline; border: 0px initial initial;" title="DSC03298" src="http://thedeadone.net/wp-content/uploads/DSC03298_thumb.jpg" border="0" alt="DSC03298" width="244" height="184" /></a> <a href="http://thedeadone.net/wp-content/uploads/minus.jpg"><img class="alignnone" style="display: inline; border: 0px initial initial;" title="minus" src="http://thedeadone.net/wp-content/uploads/minus_thumb.jpg" border="0" alt="minus" width="244" height="70" /></a> <a href="http://thedeadone.net/wp-content/uploads/WHITE002.jpg"><img class="alignnone" style="display: inline; border: 0px initial initial;" title="WHITE-002" src="http://thedeadone.net/wp-content/uploads/WHITE002_thumb.jpg" border="0" alt="WHITE-002" width="243" height="244" /></a></p>
<p>But, I won two customised dice and didn’t want to waste the opportunity with just one design! Using some themes from stuff I did for Lost Heroes RPG and the same technique as the tentacles, I came up with theses:</p>
<p><a href="http://thedeadone.net/wp-content/uploads/minus1.jpg"><img class="alignnone" style="display: inline; border: 0px initial initial;" title="minus" src="http://thedeadone.net/wp-content/uploads/minus_thumb1.jpg" border="0" alt="minus" width="244" height="47" /></a> <a href="http://thedeadone.net/wp-content/uploads/plus.jpg"><img class="alignnone" style="display: inline; border: 0px initial initial;" title="plus" src="http://thedeadone.net/wp-content/uploads/plus_thumb.jpg" border="0" alt="plus" width="244" height="230" /></a></p>
<p>Now with my two designs, I sent them.</p>
<p>And I got the results in my hand right now:</p>
<p><a href="http://thedeadone.net/wp-content/uploads/DSC03328.jpg"><img class="alignnone" style="display: block; border: 0px initial initial;" title="DSC03328" src="http://thedeadone.net/wp-content/uploads/DSC03328_thumb.jpg" border="0" alt="DSC03328" width="277" height="294" /></a></p>
<p>I think they look rather cool myself! <img src='http://thedeadone.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(I’ll write up my initial impressions in another post)</p>
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		<title>Cobweb Games &#187; Tweets this week</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week-3/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week-3/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:00:00 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
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		<guid isPermaLink="false">http://cobwebgames.com/index.php/tweets-this-week-3/</guid>
		<description><![CDATA[Tweets this week]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://cobwebgames.com/index.php/tweets-this-week-3/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://cobwebgames.com">Cobweb Games</a></small></div><ul class="aktt_tweet_digest">
<li>Harv Barker just suggested a zombie/austin hack for #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23Hellforleather">Hellforleather</a> Gorgeous, spunky and full of braaaaains!</li>
<li>Hell for Leather hits the US, thanks to the work of the guys at Indie Press Revolution! <a rel="nofollow" href="http://bit.ly/97IBhy">http://bit.ly/97IBhy</a></li>
<li>Facebook news: IPR have copies of HfL in the US. <a rel="nofollow" href="http://bit.ly/97IBhy">http://bit.ly/97IBhy</a> #<a class="aktt_hashtag" href="http://search.twitter.com/search?q=%23fb">fb</a></li>
</ul>
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		<title>The Adventuring Party &#187; Character creation, September 2010: Midway LARP</title>
		<link>http://feedproxy.google.com/~r/theadventuringparty/~3/lyV2oh7Dgv8/index.php</link>
		<comments>http://feedproxy.google.com/~r/theadventuringparty/~3/lyV2oh7Dgv8/index.php#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:00:00 +0000</pubDate>
		<dc:creator>The Adventuring Party</dc:creator>
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		<description><![CDATA[Character creation:&#160; Excited about the ongoing outdoor LARP starting this week in Dublin, Shane, humbug and Liam dig into the rules document and see what kinds of characters they can turn out - a real man, a real roleplayer, a munchkin and a loony...]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://feedproxy.google.com/~r/theadventuringparty/~3/lyV2oh7Dgv8/index.php">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://theadventuringparty.libsyn.com">The Adventuring Party</a></small></div><p><strong>Character creation:</strong>&nbsp; Excited about the ongoing outdoor LARP starting this week in Dublin, Shane, humbug and Liam dig into the rules document and see what kinds of characters they can turn out - a real man, a real roleplayer, a munchkin and a loony.&nbsp; It's worth noting that in the short amount of time between recording and release a new version of the rules has been released so some of the rules referenced are now out of date.&nbsp; Some of them are just referenced incorrectly, of course.&nbsp; Features:</p>
<ul>
<li><a href="https://sites.google.com/site/midwaylrp/">Midway LARP</a></li>
<li><a href="http://camarilla.white-wolf.com/">Camarilla</a></li>
<li><a href="http://dragon.facetieux.free.fr/jdr/Munchkin.htm">Real Men, Real Roleplayers, Munchkins, Loonies</a></li>
<li>The nature of apocalypse</li>
<li>Leather chaps</li>
<li>Downtime and uptime</li>
<li>First Aid and Surgery</li>
<li>Professional-grade munchieing</li>
<li>WWMD?</li>
<li>Prestige: Pterodactyls</li>
<li>Rolling on tables!</li>
</ul>
<p><a href="http://www.irishgaming.com/forum/viewtopic.php?f=18&amp;t=399">Discuss this episode on IrishGaming.Com!</a></p>
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		<title>lategaming &#187; Current Inspirations</title>
		<link>http://www.lategaming.com/2010/08/30/current-inspirations/</link>
		<comments>http://www.lategaming.com/2010/08/30/current-inspirations/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 17:55:34 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[Portal - for the non-violent nature of it and the neat teleportation physics puzzles. And removing half of the stupid ways to die. And for this. Mirror's Edge on iPad - for the simple swipe-based mechanics, showing us a new way to do a simple platformer. For showing us how to convert a FPS for [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/08/30/current-inspirations/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p><strong>Portal</strong> - for the non-violent nature of it and the neat teleportation physics puzzles. And removing half of the stupid ways to die. And for <a href="http://itunes.apple.com/gb/album/still-alive/id270749981?i=270749989">this</a>.</p>
<p><strong>Mirror's Edge on iPad</strong> - for the simple swipe-based mechanics, showing us a new way to do a simple platformer. For showing us how to convert a FPS for touch. And for <a href="http://itunes.apple.com/gb/album/still-alive/id312578857?i=312578892">this</a>.</p>
<p><strong>Left4Dead</strong> - for uncompromising 4 player co-op on both sides. For re-inventing the entire zombie genre. For much fun and <a href="http://www.youtube.com/watch?v=7ynZFnozpRw">great instakills</a>. And for <a href='http://www.lategaming.com/wp-content/uploads/2010/08/Tank.mp3'>this</a>.</p>
<p><strong>Myth</strong> - for showing us that you don't need to spend two hours building an army for a 10 minute fight. And building a kick-ass story around it. And for <a href='http://www.lategaming.com/wp-content/uploads/2010/08/04-Into-The-Breach.mp3'>this</a>.</p>
<p>And two movies.</p>
<p><strong>Primer</strong> - for providing an all-round mind-fuck of a movie. and it's available for free (<a href="http://www.lategaming.com/2010/07/27/primer-one-of-the-best-sci-fi-movies/">linked here</a>) on low-resolution web video and of course, available as a DVD.</p>
<p><strong>Inception</strong> - only just out and not long out of the cinemas so there's not a lot that I can say without introducing spoilers. So go and look at the trailer <a href="http://trailers.apple.com/trailers/wb/inception/">here</a> and then go watch the movie. All I can add is "BRRRRANNNNNGGGGGGG". You'll know what I mean after you watch it.</p>
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		<title>Cobweb Games &#187; Making of HfL 1</title>
		<link>http://cobwebgames.com/index.php/making-of-hfl-1/</link>
		<comments>http://cobwebgames.com/index.php/making-of-hfl-1/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:37:52 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
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		<guid isPermaLink="false">http://cobwebgames.com/?p=1578</guid>
		<description><![CDATA[The Making of Hell for Leather, Part One]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://cobwebgames.com/index.php/making-of-hfl-1/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://cobwebgames.com">Cobweb Games</a></small></div><p>In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.</p>
<p>In the first podcast, learn about the names that Sebastian submitted (but weren&#8217;t used), the book behind the game and a little story about how the dice tower was born.</p>

<ul>
<li><strong>00:18 </strong>Two Games One Name</li>
<li><strong>01:48 </strong>Physical resolution</li>
<li><strong>03:04 </strong>The Running Man</li>
<li><strong>05:05 </strong>Dice tower<strong><br />
</strong></li>
</ul>
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		<title>lategaming &#187; Games in Education</title>
		<link>http://www.lategaming.com/2010/08/26/games-in-education/</link>
		<comments>http://www.lategaming.com/2010/08/26/games-in-education/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 10:43:49 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<guid isPermaLink="false">http://www.lategaming.com/?p=707</guid>
		<description><![CDATA[I believe that my playing of games has contributed positively to my development as an individual. Traditionally advocacy for gaming has included the development of teamwork and leadership skills, understanding of competition, resource management and also a greater appreciation of geography, politics, religion and 'alien' cultures. Games, especially tabletop role-playing games, have been used in [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/08/26/games-in-education/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p>I believe that my playing of games has contributed positively to my development as an individual. Traditionally advocacy for gaming has included the development of teamwork and leadership skills, understanding of competition, resource management and also a greater appreciation of geography, politics, religion and 'alien' cultures. Games, especially tabletop role-playing games, have been used in education for years as they are comparatively light on resources, encourage participation and are good for personal development. </p>
<p>I read this from <a href="http://www.brainygamer.com/the_brainy_gamer/2010/08/portal-booklist.html">BrainyGamer</a></p>
<blockquote><p>This year, for the first time, a video game will appear on the syllabus of a course required for all students at Wabash College, where I teach. For me - and for a traditional liberal arts college founded in 1832 - this is a big deal.<br />
...<br />
I pitched the idea to my colleagues on the committee (decidedly not a collection of gamers), and they agreed to try Portal and read selections from Goffman's book. After plowing through some installation issues ("What does this Steam do? Will it expose me to viruses?"), we enjoyed the first meaningful discussion about a video game I've ever had with a group of colleagues across disciplines. They got it. They made the connections, and they enjoyed the game. Most importantly, they saw how Portal could provoke thoughtful reflection and vigorous conversation on questions germane to the course.</p>
<p>And so we're playing Portal at Wabash College.</p></blockquote>
<p><center><a href="http://www.lategaming.com/wp-content/uploads/2010/08/6a00e398244402883301348655f33b970c-500wi.jpg"><img src="http://www.lategaming.com/wp-content/uploads/2010/08/6a00e398244402883301348655f33b970c-500wi-300x225.jpg" alt="" title="The cake is delicious." width="300" height="225" class="aligncenter size-medium wp-image-708" /></a></center></p>
<p>Portal is, for a single player game, utterly fascinating.</p>
<p>I yearn for a group of individuals who get together to not only play games but also to have meaningful discussion about games and play. To examine the meta-design of games and to discuss the reasons why they are fun.</p>
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		<title>Cobweb Games &#187; Tweets this week</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week-2/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week-2/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 05:00:00 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
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		<description><![CDATA[Cobweb Games is now associated with IPR. Check out the publisher page! Woo woo! http://bit.ly/czkWTa # I have 10 copies of Joe Prince&#039;s Hell 4 Leather for sale. It&#039;s time for the world&#039;s most confusing bundle. #fb # I just added the Art of Swashbuckling to the list of attributes. I love this game. #wayoftheagent [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://cobwebgames.com/index.php/tweets-this-week-2/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://cobwebgames.com">Cobweb Games</a></small></div><ul class="aktt_tweet_digest">
<li>Cobweb Games is now associated with IPR. Check out the publisher page! Woo woo! <a href="http://bit.ly/czkWTa" rel="nofollow">http://bit.ly/czkWTa</a> <a href="http://twitter.com/SebastianHickey/statuses/21613633150" class="aktt_tweet_time">#</a></li>
<li>I have 10 copies of Joe Prince&#039;s Hell 4 Leather for sale. It&#039;s time for the world&#039;s most confusing bundle. #<a href="http://search.twitter.com/search?q=%23fb" class="aktt_hashtag">fb</a> <a href="http://twitter.com/SebastianHickey/statuses/21657132335" class="aktt_tweet_time">#</a></li>
<li>I just added the Art of Swashbuckling to the list of attributes. I love this game. #<a href="http://search.twitter.com/search?q=%23wayoftheagent" class="aktt_hashtag">wayoftheagent</a> <a href="http://twitter.com/SebastianHickey/statuses/21836665002" class="aktt_tweet_time">#</a></li>
</ul>
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		<title>The Adventuring Party &#187; Mailbag, August 2010: RPG wound systems</title>
		<link>http://feedproxy.google.com/~r/theadventuringparty/~3/6OHW3UDAjpY/index.php</link>
		<comments>http://feedproxy.google.com/~r/theadventuringparty/~3/6OHW3UDAjpY/index.php#comments</comments>
		<pubDate>Wed, 25 Aug 2010 04:00:00 +0000</pubDate>
		<dc:creator>The Adventuring Party</dc:creator>
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		<description><![CDATA[Mailbag:&#160; A Completely Non-Fictional Listener is back with another rambling question, and Shane, Liam and humbug are at hand with another rambling non-answer.&#160; It's all got something to do with RPG wound systems, lethality and healing, and as...]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://feedproxy.google.com/~r/theadventuringparty/~3/6OHW3UDAjpY/index.php">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://theadventuringparty.libsyn.com">The Adventuring Party</a></small></div><p><strong>Mailbag:</strong>&nbsp; A Completely Non-Fictional Listener is back with another rambling question, and Shane, Liam and humbug are at hand with another rambling non-answer.&nbsp; It's all got something to do with RPG wound systems, lethality and healing, and as with so many questions about RPGs, raises the big issue again of "what exactly is that nonsense trying to simulate, anyway?".&nbsp; Some interesting things to think about are raised.&nbsp; Features:</p>
<ul>
<li>Alarming rummaging</li>
<li>Unstoppable fantasy killing machines</li>
<li>Liam says "gambit" instead of "gamut"</li>
<li><a href="http://www.white-wolf.com/exalted/">Exalted</a></li>
<li><a href="http://chaosium.com/">Call of Cthulhu</a></li>
<li><a href="http://www.93gamesstudio.com/site/node/7">Twilight: 2013</a></li>
<li>Fate points and chips and karma and emergency dice</li>
<li><a href="http://www.peginc.com/games.html">Deadlands</a></li>
<li><a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=93">Warhammer Fantasy Roleplay</a></li>
<li><a href="http://www.shadowrun4.com/">Shadowrun</a></li>
<li><a href="http://store.dp9.com/product_info.php?products_id=105">Silhouette</a></li>
<li><a href="http://www.wizards.com/DND/">Dungeons &amp; Dragons</a></li>
<li>Who suffers when you get hurt</li>
<li><a href="http://www.ironcrown.com/index.php?page=igames/IntroRMC">Rolemaster</a></li>
<li>Where rules and genre don't match</li>
<li>Wound negatives and system shock</li>
<li><a href="http://www.dp9.com/index.php?option=com_content&amp;view=article&amp;id=49&amp;Itemid=54">Heavy Gear</a></li>
<li>Hit location versus one big blob of person</li>
<li>Critical hits and fumbles</li>
<li>Playing a healing character</li>
<li><a href="http://www.atlas-games.com/arm5/">Ars Magica</a></li>
<li><a href="http://saga-edition.com/">Star Wars Saga Edition</a></li>
<li>How role-playing was born</li>
<li>Computer games and injury systems</li>
<li><a href="http://ghostrecon.uk.ubi.com/">Ghost Recon 2</a></li>
<li><a href="http://www.bungie.net/">Halo</a></li>
<li><a href="http://www.callofcthulhu.com/">Call of Cthulhu: Dark Corners of the Earth</a></li>
<li>Lethality as an extension of GM personality</li>
<li>Amputation and sanity loss as other things that make a system lethal</li>
<li>Cavitation - might actually be just for listening to submarines</li>
<li><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51">Traveller</a></li>
<li>The United Federation of Caveman Planets</li>
</ul>
<p><a href="http://www.irishgaming.com/forum/viewtopic.php?f=18&amp;t=392">Discuss this episode on IrishGaming.Com!</a></p>
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		<title>lategaming &#187; BLOC54 – GameStorming</title>
		<link>http://www.lategaming.com/2010/08/24/bloc54-gamestorming/</link>
		<comments>http://www.lategaming.com/2010/08/24/bloc54-gamestorming/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:15:01 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[Equally useful for the development of tabletop game ideas, this method was used tonight to brainstorm some ideas for videogames in our local game development cluster.
  

 











 

]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/08/24/bloc54-gamestorming/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p>Equally useful for the development of tabletop game ideas, this method was used tonight to brainstorm some ideas for videogames in our local game development cluster.<br />
<a href="http://www.lategaming.com/wp-content/uploads/2010/08/IMG_1037.jpg"><img src="http://www.lategaming.com/wp-content/uploads/2010/08/IMG_1037-300x224.jpg" alt="" title="Main Board" width="450" height="336" class="aligncenter size-medium wp-image-703" /></a>  <a href="http://www.lategaming.com/wp-content/uploads/2010/08/IMG_1038.jpg"><img src="http://www.lategaming.com/wp-content/uploads/2010/08/IMG_1038-224x300.jpg" alt="" title="Flipboard" width="450" height="600" class="aligncenter size-medium wp-image-704" /></a></p>
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		<title>lategaming &#187; Yellowcon 2010 (Warhammer 40K Tournament)</title>
		<link>http://www.lategaming.com/2010/08/23/yellowcon-2010-warhammer-40k-tournament/</link>
		<comments>http://www.lategaming.com/2010/08/23/yellowcon-2010-warhammer-40k-tournament/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 19:00:37 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[Warhammer 40K Tournament (Yellowcon 2010) Sunday, August 29, 2010 from 10:00 AM - 6:00 PM (GMT) Stormont Hotel 587 Upper Newtownards Road BT4 3LP Belfast United Kingdom REGISTER HERE 1750 point tournament. Prizes for winner &#038; runner-up. Access the rules pack which will be necessary for you to play in the tournament The first game [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/08/23/yellowcon-2010-warhammer-40k-tournament/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><blockquote><p><strong>Warhammer 40K Tournament (Yellowcon 2010)</strong><br />
Sunday, August 29, 2010 from 10:00 AM - 6:00 PM (GMT)</p>
<p>Stormont Hotel<br />
587 Upper Newtownards Road<br />
BT4 3LP Belfast<br />
United Kingdom </p>
<p><a href="http://www.eventbrite.com/event/802442126/estwbreg"><strong>REGISTER HERE</strong></a></p>
<p>1750 point tournament. Prizes for winner &#038; runner-up.</p>
<p><a href="https://docs.google.com/fileview?id=0Bzhl4X_gvqkBNGViM2QyNTktOTMwNy00OGNlLTkyMGYtODM3YzE2NzU5NTE1&#038;hl=en">Access the rules pack which will be necessary for you to play in the tournament</a></p>
<p>The first game will start at 10.30, but it will be best for players to be there from 10am.</p>
<p>We hope everyone really enjoy the day!!</p></blockquote>
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		<title>lategaming &#187; The Fun Theory</title>
		<link>http://www.lategaming.com/2010/08/23/the-fun-theory/</link>
		<comments>http://www.lategaming.com/2010/08/23/the-fun-theory/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 17:43:01 +0000</pubDate>
		<dc:creator>matt</dc:creator>
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		<description><![CDATA[When designing games I tend to think about what will make the game more 'sticky'. At the start, I can usually enthuse someone about a game by talking to them about it. You're the consummate salesperson for your game and design and in theory no-one can sell the concept like you can. To get people [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.lategaming.com/2010/08/23/the-fun-theory/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.lategaming.com">lategaming</a></small></div><p>When designing games I tend to think about what will make the game more 'sticky'. At the start, I can usually enthuse someone about a game by talking to them about it. You're the consummate salesperson for your game and design and in theory no-one can sell the concept like you can. To get people to play (or better still, to pay), you have to describe the game in such terms that it seems fun. This was a challenge with The 23rd Letter because it doesn't contain pictures and like it or not it's the visuals which usually interest someone in a game. </p>
<p>In theory, with the concept of Playbor (work that seems like play), you can make anything seem like fun. Whether this is Tom Sawyer fooling others to whitewash the fence or the complicated patterns from the Folding@Home project, you can get results by adding simple things like achievements, leaderboards and a dollop of fun.</p>
<p>I'm very interested in the motivations of people especially with respect to getting them to change behaviours. Work I've done with the University of Ulster was describing scenarios for changed behaviours and how you can take advantage of those for good (or evil). Needless to say that lots of companies are looking at this area because it goes beyond advertising. In this world, advertising is already dead and we're presenting people with things that would normally be described as 'not fun' and making them into 'fun'. That's actually a lot easier than getting someone to click through on a  banner advert.</p>
<p>Can you get more people to take the stairs by making it more fun?</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/2lXh2n0aPyw?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2lXh2n0aPyw?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="306"></embed></object></p>
<p>This is the essence of games. </p>
<p>Not everyone can appreciate the fun of a game like Left4Dead (one of the very best co-operative games on the market). And not everyone is going to appreciate games like Diner Dash or Farmville. But there is a feeling of enjoyment and achievement in all of these games which is what is common in games. </p>
<p>This is Jane McGonigal at TED talking about how games can be used to fix real-world problems.</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=799&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=the_rise_of_collaboration;theme=design_like_you_give_a_damn;theme=art_unusual;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;event=TED2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=799&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=the_rise_of_collaboration;theme=design_like_you_give_a_damn;theme=art_unusual;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;event=TED2010;"></embed></object></p>
<p>My aim is to start a new company (working title: Alien Salvage) which will focus on the development of games which will have both learning and healthcare applications as well as being fun. </p>
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		<title>IWorg.com &#187; New web-page supporting DBMM</title>
		<link>http://www.iworg.com/node/201</link>
		<comments>http://www.iworg.com/node/201#comments</comments>
		<pubDate>Sun, 22 Aug 2010 11:56:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Lorenzo Mele, expert DBM and DBMM player, has created a new website to support DBMM players with photos of armies, tactical advice, campaigns, etc. Well worth a visit: www.tagmata.it
]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.iworg.com/node/201">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.iworg.com">IWorg.com</a></small></div><p>Lorenzo Mele, expert DBM and DBMM player, has created a new website to support DBMM players with photos of armies, tactical advice, campaigns, etc. Well worth a visit: <a href="http://www.tagmata.it" title="www.tagmata.it">www.tagmata.it</a></p>
]]></content:encoded>
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		<title>IWorg.com &#187; Mick Hessian, DGG Winter League Winner</title>
		<link>http://www.iworg.com/node/200</link>
		<comments>http://www.iworg.com/node/200#comments</comments>
		<pubDate>Sun, 22 Aug 2010 11:52:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[This was originally published here. Please visit the site if you like this post or wish to comment on it. Pulled from IWorg.com]]></description>
			<content:encoded><![CDATA[This was originally published here. Please visit the site if you like this post or wish to comment on it. Pulled from IWorg.com]]></content:encoded>
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		<title>IWorg.com &#187; Finn McCool Cup 2011</title>
		<link>http://www.iworg.com/node/198</link>
		<comments>http://www.iworg.com/node/198#comments</comments>
		<pubDate>Sun, 22 Aug 2010 09:28:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Start: 27/03/2011 - 00:00
End: 27/03/2011 - 23:59
Timezone: Etc/GMT
Provisional Date. Full details to be announced.
It is anticipated that it will follow last year's successful format of 315AP on 200AP-sized boards with open army lists. 3 rounds in 1 d...]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.iworg.com/node/198">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.iworg.com">IWorg.com</a></small></div><div class="event-nodeapi"><div class="competition_event-start"><label>Start: </label>27/03/2011 - 00:00</div></div>
<div class="event-nodeapi"><div class="competition_event-end"><label>End: </label>27/03/2011 - 23:59</div></div>
<div class="event-nodeapi"><div class="competition_event-tz"><label>Timezone: </label>Etc/GMT</div></div>
<p>Provisional Date. Full details to be announced.</p>
<p>It is anticipated that it will follow last year's successful format of 315AP on 200AP-sized boards with open army lists. 3 rounds in 1 day on preset terrain.</p>
<p>Organiser: Mick Hessian</p>
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		<title>IWorg.com &#187; RINIWA League Finals/RINIWA Challenge</title>
		<link>http://www.iworg.com/node/197</link>
		<comments>http://www.iworg.com/node/197#comments</comments>
		<pubDate>Sun, 22 Aug 2010 08:57:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Start: 05/12/2010 - 00:00
End: 05/12/2010 - 23:59
Timezone: Etc/GMT
400AP, 2-round invitational Finals for the RINIWA DBMM League.
http://www.iworg.com/league
In parallel there will be a new 2-round event called the RINWA Challenge that is open to all....]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.iworg.com/node/197">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.iworg.com">IWorg.com</a></small></div><div class="event-nodeapi"><div class="competition_event-start"><label>Start: </label>05/12/2010 - 00:00</div></div>
<div class="event-nodeapi"><div class="competition_event-end"><label>End: </label>05/12/2010 - 23:59</div></div>
<div class="event-nodeapi"><div class="competition_event-tz"><label>Timezone: </label>Etc/GMT</div></div>
<p>400AP, 2-round invitational Finals for the RINIWA DBMM League.<br />
<a href="http://www.iworg.com/league" title="http://www.iworg.com/league">http://www.iworg.com/league</a><br />
In parallel there will be a new 2-round event called the RINWA Challenge that is open to all.</p>
<p>List checker: Rob Brennan.<br />
Lists due by: 25th November 2010</p>
<p>Cost: 10 euro for RINWA members or overseas players (12 for non-members)</p>
<p><strong>Format:</strong></p>
<li>Armies are a maximum of 400AP and must be drawn from your RINIWA League  2010 list
<li>There will be 2 rounds<br />
<p><a href="http://www.iworg.com/node/197">read more</a></p>]]></content:encoded>
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		<title>IWorg.com &#187; Munster Open 2011</title>
		<link>http://www.iworg.com/node/196</link>
		<comments>http://www.iworg.com/node/196#comments</comments>
		<pubDate>Sun, 22 Aug 2010 08:35:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Start: 29/01/2011 - 00:00
End: 30/01/2011 - 23:59
Timezone: Etc/GMT
2-day, 400AP DBMM Event hosted by Munster Wargames Group
See http://www.corkgaming.com/ for full details (soon).
]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.iworg.com/node/196">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.iworg.com">IWorg.com</a></small></div><div class="event-nodeapi"><div class="competition_event-start"><label>Start: </label>29/01/2011 - 00:00</div></div>
<div class="event-nodeapi"><div class="competition_event-end"><label>End: </label>30/01/2011 - 23:59</div></div>
<div class="event-nodeapi"><div class="competition_event-tz"><label>Timezone: </label>Etc/GMT</div></div>
<p>2-day, 400AP DBMM Event hosted by Munster Wargames Group</p>
<p>See <a href="http://www.corkgaming.com/" title="http://www.corkgaming.com/">http://www.corkgaming.com/</a> for full details (soon).</p>
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		<title>News at irishgaming.com &#187; Noirin Curran &gt;&gt; Update!</title>
		<link>http://www.irishgaming.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=140&amp;amp;Itemid=1</link>
		<comments>http://www.irishgaming.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=140&amp;amp;Itemid=1#comments</comments>
		<pubDate>Sat, 21 Aug 2010 06:10:07 +0000</pubDate>
		<dc:creator>irishgaming.com News</dc:creator>
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		<description><![CDATA[Woohoo, it's sunny and I've almost (almost) got that Friday feeling! Right - Here we are again with another great...]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://www.irishgaming.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=140&amp;amp;Itemid=1">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://www.irishgaming.com/index.php?option=com_rss&feed=RSS2.0">News at irishgaming.com</a></small></div><description>Woohoo, it's sunny and I've almost (almost) got that Friday feeling! Right - Here we are again with another great...</description><div style="padding: 5px; border: 1px black dotted; background: #CCFFFF; margin-bottom: 20px; margin-top: 20px; text-align: center;"><small>The Planet Irish Gaming service is brought to you by <a href='http://irishgamingwiki.com/wiki/Front_Page'>the Irish Roleplaying and Gaming Wiki</a>.</small></div>]]></content:encoded>
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		<title>Cobweb Games &#187; For Sale: Joe Prince’s H4L Bundle</title>
		<link>http://cobwebgames.com/index.php/for-sale-joe-princes-h4l-bundle/</link>
		<comments>http://cobwebgames.com/index.php/for-sale-joe-princes-h4l-bundle/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 00:22:54 +0000</pubDate>
		<dc:creator>info@cobwebgames.com (Cobweb Games)</dc:creator>
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		<description><![CDATA[Time for the world's most confusing game bundle.]]></description>
			<content:encoded><![CDATA[<div style="padding: 5px; border: 1px black dotted; background: #FFFFCC; margin-bottom: 20px; margin-top: 20px; text-align:center;"><small>This was originally published <a href="http://cobwebgames.com/index.php/for-sale-joe-princes-h4l-bundle/">here</a>. Please visit the site if you like this post or wish to comment on it. Pulled from <a href="http://cobwebgames.com">Cobweb Games</a></small></div><p>It&#8217;s time for the world&#8217;s most confusing game bundle: Two Games with One Name.</p>
<p>Back last October, Nathan Paoletta started the <a href="http://rpgchallenge.wordpress.com/">2G1N competition</a>. Joe Prince&#8217;s <a href="http://www.princeofdarknessgames.com/Hell4Leather/index.htm">Hell 4 Leather</a> was the overall winner and my Hell for Leather won <strong>Best Dark Game</strong>. Now, for the first time, we&#8217;re bundling these two bad-ass games together with a <strong>huge discount</strong>. Included in this bundle:</p>
<ul>
<li>Joe Prince&#8217;s Hell 4 Leather (<em>Winner of the 2G1N competition 2009</em>)</li>
<li>Sebastian Hickey&#8217;s Hell For Leather (<em>Winner of the Best Dark Game, 2G1N 200</em>9)</li>
<li>Hell for Leather Deluxe Target</li>
<li>Hell for Leather PDF</li>
</ul>
<p>That has a street value of <strong>€28</strong>. We&#8217;re giving it away for <strong>€19</strong>. There&#8217;s limited stock, so grab your copy today!</p>
<div style="text-align: center;">
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input name="cmd" type="hidden" value="_s-xclick" />
<input name="hosted_button_id" type="hidden" value="URE7YQ784PDEW" />
<input alt="PayPal - The safer, easier way to pay online!" name="submit" src="http://cobwebgames.com/images/shop/HfL_H4L_bundle-trans.png" type="image" /> <img src="https://www.paypal.com/en_US/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /><br />
</form>
<p style="text-align: center; font-size: 8pt;"><strong>Order</strong> Joe Prince&#8217;s <a href="http://www.princeofdarknessgames.com/Hell4Leather/index.htm">Hell 4 Leather</a> and <strong>save €9!!</strong> Includes both the RPG Books, the HfL PDF &amp; the HfL Target!</p>
</div>
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