Forums at irishgaming.com » Midway: Re: Assassinations and Hostages – An annoying thought exercise

May 22nd, 2012
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I completely see your points, and the thing I tried to do with this system was keep it simple. (Though admittedly 2 posts to explain it looks bad!).

The biggest safety I tried to put in place for it to keep simple is the isolated ruleset. With this rule it means only the hostage/target andvthe hostage taker/assassin need to worry about these rules, they in no way affect anyone else. Another benefit is that it explicitly cant be used in combat, so there is no need to remember new rules in the heat of the battle, it will most likely be just two people alone, and at worst the target (who we assume wasnt vexpecting this) can Ooc whisper for a quick reminder of the rule.

Additionally there aren't many ways the situation can go, there are only 3 calls and the nature of the calls (knife, blunt or gun) are reasonably self explanatory.

In regards to not wanting the game to become too pvp I understand but disagree, I think the option to go pvo allows the game more freedom, I think this is where the honour system should come in, players should not be using the rule for the ooc fun of racking up kills, they should use it in genuine situations where their character would do so. Take the preacher as a character (hope that's ok with r4ph, I'm just using him because he is dead) he wouldn't use the rule ever, at the biggest push maybe he would take a bandit hostage to free some children. So the honour is in being true to your character.

In regatds to power levels again you have to rely (realistically) on the fact that for good people to survive they need to depend on each other and fight those who aren't together.

Ps sorry for any typos, on my tablet.

Edit: again just to add this is again just theoretical ramblings and debate, I am not proposing nick implement this.

Forums at irishgaming.com » Midway: Re: Assassinations and Hostages – An annoying thought exercise

May 22nd, 2012
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I agree in principle, but against that we should avoid making the rules overly complex.

One option is the airsoft approach: you must obey reasonable instructions if captured. In airsoft this is an honour system - it's often much worse to be captured than killed. This solution won't provide a way to assassinate, but it will help with PCs ignoring the threat of being killed. And it's simple.

Alternatively, we can hope that the games doesn't turn too PvP*, and have an ASSASSINATE call reserved for NPC use only. That would mean that we don't have to learn lots of new rules, and Nick could inform the person playing the NPC what limits or restrictions he wants to apply. All we'd need to know is that if someone hits with that call the victim goes straight to DYING. (I'd guess that normal EXECUTE rules would then apply.)

*Although the potential for in-fighting is important, and I have worried before that the massive power gap between PCs could eventually become a problem.

Recent Changes at irishgamingwiki.com » User:SoniyeMequqo

May 22nd, 2012
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Recent Changes at irishgamingwiki.com » User:AuriaCourtright70

May 22nd, 2012
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Forums at irishgaming.com » The Adventuring Party: +2 Mailbag, May 2012: Much Munchie Munchkinism

May 22nd, 2012
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Maybe we should start making fake emails ourselves, to balance out all the fake emails that real people send in.

humbug.

DCU Games Soc Forums » Re: Company of Heroes 2 announced \o/

May 22nd, 2012
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There's a nice article praising the sequel's prettiness and difficulty here:
http://www.joystiq.com/2012/05/22/entering-the-rzhev-meat-grinder-in-company-of-heroes-2/

Quote from: Joystiq
Using a new system Relic calls TrueSight, players not only hav...
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Recent Changes at irishgamingwiki.com » User:Xdskmkj32

May 22nd, 2012
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Forums at irishgaming.com » Midway: Re: Assassinations and Hostages – An annoying thought exercise

May 22nd, 2012
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Sounds great to me.

Forums at irishgaming.com » The Adventuring Party: Re: Arkham Gaming Centre

May 22nd, 2012
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Bummer. Always liked their stands at cons. Good range of boardgames, miniatures and accessories. Guys were real friendly too. Demos at Qcon were unbelievable.

Recent Changes at irishgamingwiki.com » Happy St Patricks day guide francophone vietnam everyone Nialler x

May 22nd, 2012
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Created page with 'Image:guide_francophone_vietnam_4972.jpg you couldn't give a love about them, all you want is so you can say to people 'yeah I met them they message me' blah loveing …'

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